After Level 50, the World Tiers open up and players are able to gradually unlock further tiers by defeating World Bosses at their highest available World Tier.Īs opposed to Diablo Immortal and Diablo 3's difficulty sliders, the World Tiers in Diablo 4 offer a more palpable sense of progression by locking the next stage behind boss encounters that effectively serve as gatekeepers. Players can choose from the first two World Tiers immediately at Level 1, where the first tier is equivalent to a Story Mode difficulty. In an interview with IGN, General Manager Rod Ferguson and Game Director Joe Shely discuss how World Tiers have evolved from Diablo 3's difficulty slider to provide Diablo 4's open world a sense of verticality and progression. RELATED: Blizzard Explains Diablo 4 Skill Trees and More However, despite the freeform experience of Diablo 4's open world, Blizzard is implementing another system familiar to Diablo 3 players: World Tiers. Player zones as well as eight-person world bosses scattered throughout the five playable regions, which are of a comparable size to an Act from past Diablo titles. The open world in Diablo 4 caters to all types of players, with the existence of featured Player vs. Like its predecessors, Diablo 4 is set in the world of Sanctuary, but unlike its predecessors, Diablo 4's game world is one large interconnected maze that players can explore at their own whim, closer in concept to the Adventure Mode introduced in Diablo 3: Reaper of Souls. Diablo 4 is currently undergoing through its Closed Beta, and as such, concrete information is finally emerging about its features, classes, and gameplay loop, with the information coming straight from Blizzard this time around and focused on Diablo 4's open-world approach.
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